
Movement system
Wall running, dashing, swinging, and sprinting.

Wall running, dashing, swinging, and sprinting.

Timing-based parrying.

Escanor-inspired abilities.

Practicing UI, open to any feedback.

First- and third-person shooting. In rework.

Matchmaking and lobby queues.

Gear shifting and drifting.
Momentum-based grappling.
Object placement and building. In rework.
Garden interface design.
Baseplate interface design.
Personal portfolio.
Multi-instance utility.